Start free. Scale when you ship. No royalties, no revenue cuts β just a flat seat licence.
Everything you need to build and ship personal projects and game jams.
For small teams and solo developers shipping commercial titles.
For studios that need scale, dedicated support, and enterprise-grade controls.
All prices listed in USD. Pricing, tiers, and feature inclusions are subject to change prior to the v1.0 general release.
Early Access subscribers will be given advance notice of any changes and may be eligible for grandfather pricing.
No. The Community tier is for personal projects, game jams, and prototypes. Commercial releases require an Indie or Studio licence.
Any release where you receive money β paid downloads, in-app purchases, ad revenue, crowdfunding, or publisher advances.
Per seat. One licence covers one developer across all their projects. A studio with five developers needs five seats.
Not at this stage. We plan to introduce perpetual options once the engine reaches 1.0. Subscribers will receive preferential pricing.
Games already shipped under a valid licence continue to be distributable. You cannot ship new commercial builds after cancellation without an active licence.
Yes. Every paid tier comes with a 30-day free trial β no credit card required to start.
No account required. Download and open a new project in under a minute.