Synaptic Foundry is a Python-first game engine with a built-in physics simulation, visual scene editor, and zero-config cross-platform export.
Free & open source Β· Windows, macOS, Linux
No plugins. No licensing fees for core features. Everything ships in the box.
Write game logic in pure Python. No proprietary DSL, no transpilation β just the language you already know, with full stdlib access and pip package support.
Synaptic Foundry ships a high-performance rigid body and soft body physics engine out of the box. Collision shapes, constraints, joints, and raycasting β zero setup.
Compose scenes visually with a node-based editor. Place meshes, lights, colliders, and scripts, then preview in real-time without leaving the editor.
Import FBX, GLTF, OBJ, PNG, WAV, and more. The asset pipeline auto-converts, compresses, and hot-reloads assets during development.
A modern deferred rendering pipeline with PBR materials, dynamic shadows, screen-space reflections, and HDR bloom right out of the box.
Multiplayer-ready from day one. Synaptic Foundry includes authoritative server support, state synchronisation, and a lobby API for up to 64 players.
Synaptic Foundry uses Python as its first-class scripting language. Attach a script to any node, subclass Component, and your logic runs directly in the engine loop β no bindings, no glue code.
No third-party integrations. Synaptic Foundry ships its own high-performance physics engine, tightly coupled to the rendering and scripting systems.
Full 6-DOF simulation with mass, friction, restitution, and linear/angular damping.
Broadphase + narrowphase pipeline with box, sphere, capsule, convex hull, and trimesh shapes.
Cloth, ropes, and deformable meshes powered by position-based dynamics.
Single ray, swept shape, and overlap queries with layer-based filtering via one Python call.
Physics query β one line of Python
Join the early access list and be first to get Synaptic Foundry when it ships.